Quantic Dream Game Engine
Zuma revenge full download. Quantic Dream's David Cage reflects on the company's new ventures during one of their most important years ever.2019 may be one of Quantic Dream’s most important years ever. After twelve years of working with Sony Interactive Entertainment to release, and for PS3 and PS4, they are finally switching to multiplatform development.
They secured some funding through NetEase, who acquired a minority stake in the company, and revealed their plans to release the three aforementioned games for PC through the. Tomas Franzese: When did Quantic Dream initially make the decision to bring much of their catalog to PC, and what was the biggest influential factor in doing so?David Cage: We were thinking about where we wanted to go with the company for quite some time, around two years before the release of Detroit. We wanted to explore new ideas for a long time, work on different platforms and reach players all around the world.We also felt that the landscape would change in the coming years, with the emergence of new platforms, 5G and Cloud Play. We also wanted to become an independent publisher, not to rival major companies, but rather to be a “boutique” publisher, backing a few titles and championing originality and high quality, while providing tech and industrial support.
As developers ourselves, we also believe that we understand developers. We felt there was room for a new publisher that would have an “ethical” approach, offering fair deals and not taking ownership of IP.For all these reasons, after having worked exclusively with PlayStation for 12 years, we thought it was the right time for us to put our money where our mouth is.
So we met many publishers and financers potentially interested in investing in the company, and ultimately we chose to They understood the ambition we had for the studio and we felt there were some very interesting strategic synergies between our companies. We also found them to be very passionate people, which is something rare in companies of that scale. We always had a great relationship with Sony PlayStation. They have always been very supportive of my work, and we have always been very loyal to them in return. So we had a very open talk about all this, and they allowed us to release our catalogue of titles on PC. We spent a year working on porting our games, optimizing engines and redesigning controls, to make our titles accessible to all PC gamers. Heavy Rain, Beyond: Two Souls and Detroit: Become Human are also the first titles produced and published by Quantic Dream.“After having worked exclusively with PlayStation for 12 years, we thought it was the right time for us to put our money where our mouth is.”TF: What made Epic and the Epic Games Store an enticing partnership for these ports?DC: Epic was very motivated by the idea of publishing our titles on their store.
Quantic Dream Next Game After Detroit
They offered visibility and marketing support, which was very important to us.