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Contents.Contents Dungeon Tiles (DT1), the first set in the series, contains six durable, fully illustrated dungeon grids, featuring rooms and passages of various sizes, plus doors, walls and other terrain features that can be used for D&D encounters.' Arcane Corridors (DT2) contains six dungeon grids, featuring arcane chambers, corridors, and passages of various sizes, plus doors, magic circles and other terrain elements.' Hidden Crypts (DT3) contains six dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls and other terrain elements.' Ruins of the Wild (DT4) contains six map grids, featuring wilderness locales, ruins, rivers and other terrain elements.' Lost Caverns of the Underdark (DT5) contains six map grids, featuring subterranean locales, lava pits, underground rivers and other terrain elements.Dire Tombs (DT6) contains six map grids, featuring haunted tombs, lost temples, web-filled catacombs and other terrain elements.' Fane of the Forgotten Gods (DT7) contains six map grids, featuring lost temples, magical traps and other terrain elements.
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Publication history Dungeon Tiles and Arcane Corridors were published in 2006, and Hidden Crypts and Ruins of the Wild were published in 2007. Lost Caverns of the Underdark was designed by and illustrated by, published in September 2007. Dire Tombs was designed by and and illustrated by Jason Engle, published in December 2007. Fane of the Forgotten Gods was designed by Bruce R. Cordell, Christopher Perkins, and James Wyatt, and illustrated by Jason Engle, published in March 2008.Reception One reviewer from wondered: 'Why it took Wizards of the Coast so long to milk this cash cow (or, more accurately, milk it anew) isn't clear, but in a field that, in the last six months, has turned positively lousy with mapping accoutrements and programs from several companies, you have to be cautious enough to wonder if Dungeons & Dragons Dungeon Tiles is worth it.'
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Another reviewer commented regarding Wizards of the Coast that 'it's nice to see they've at least kept up one of their lines long enough to produce the promised next installment in their Dungeon Tiles line. Arcane Corridors offers a mystic bent in its selection.' Another reviewer from Pyramid commented that 'Quick-use maps continue to flood the RPG market, and thankfully Wizards of the Coast keeps up a regular supply of their quality tile sets. To coincide with their miniatures accessory The Unhallowed, the third set in the line is called Hidden Crypts.' References.
Contents.Contents Races of the Wild contains background information on the and, introduces a race of winged humanoids called ',' as well as giving rules for playing wilderness based creatures such as fey and centaurs as.Publication history Races of the Wild was written by and published in February 2005. Cover art was by, with interior art by, and.' One new twist on elves is self-sufficiency and nonspecialization,' Skip Williams explained.
'The long elven lifespan gives them plenty of time for learning to do things for themselves. Halflings lead something of a double life. Their wandering lifestyle obliges them to seem open and welcome to strangers, but they have secrets they keep to themselves.'
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Reprints and revisions , and Races of the Wild in the Dungeons & Dragons Races Gift Set, released in 2005. Reception.